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The Fortress Of The Three Moons (Playtest)

Everything went on like every day, until a fortress that came from space hit South America. It was then that magic and technology became one.
adventure

The fortress of the three moons (playtest) in short

"A huge celestial object hit South America, decimating the population and disabling any radio interface. It will be known in history as the First Contact: the creation of the first magic bubble. In this adventure the characters will be able to explore the fortress fallen from the sky, where they will meet the abyssal forces of Dama Electra, the cutthroats of the Cusps and the heavenly fairy Xarieth." The Fortress of the tree moons will integrate perfectly with Diventi: First Contact's mechanics, but all its parts will adapt to any other system, with fantasy or sci-fi bases, with minimum effort.

Iscrizione al playtest di Primo Contatto - Autunno 2020
The fortress of the three moons (playtest)
The fortress of the three moons (playtest)
5 adventure chapters

Developed to equip game masters and players with a long line of adventures.

Key features
Any piece of content is modular and easy to pick up or discard depending on your playstyle.
The three ring of storytelling

A framework based on parts: beginning, development, conclusion. With this tool we aim to help game masters to optimize preparation times and improvisation techniques.

Quick player guide

A few essential paragraphs for those who want to integrate their character into the First Contact setting.

Customizing the adventure

Homebrew setting? No problem. We've developed a whole section to help game masters integrate the Fortress of the Three Moons into your favorite campaign.

Magic and technologies contested by powerful factions.

Magic and technologies contested by powerful factions.
A crystalline fortress full of mysteries.

A crystalline fortress full of mysteries.
Details
Here's a roundown of what you can expect from The fortress of the three moons (playtest).
5 adventure chapters

Developed to equip game masters and players with a long line of adventures.

4 compelling nemesis

Important non-player characters, full of secrets and ideas to facilitate storytelling.

Native integration with Diventi

Traps and treasures are compatible with any system, but they fit perfectly on First Contact.

Detailed and playable introduction

To facilitate the immersion of players and game masters in the heart of the adventure.

7 playable situations

Interdependent adventure blocks, whose order can drastically change the flow of the story.

12 closing events

To emphasize the last situation with compelling special effects.

Community reviews

Find out what others say about us.

Avventura divertente, mai noiosa senza mai tempi morti, gestibile, è stato davvero stimolante per tutto il party

Giocata in fase di playtest in tre sessioni, non completamente, ma ciò che si è affrontato, è stato molto divertente e dinamico, grazie al regolamento semplice e fluido di Primo Contatto, al master Flavio con una buona narrazione, gestione del gruppo e dei tempi di gioco, ai giocatori proattivi e calati nei rispettivi ruoli. Le sessioni sono state registrate e si trovano sul canale Youtube R'n'R.

First of all, I am in love with the setting. It's a refreshing and internally coherent mix of magic and no-nonsense sci-fi, where once you accept that the Contact happened with all that entails, everything else follows logically. In this context, I decided to play a "modern" character, inspired by action thrillers à la Tom Clancy: an Israeli special agent posing as a businessman in South America. I walked into the adventure not knowing what to expect and I was pleasantly surprised. The adventure is well paced, it includes moments for introspection and allows to get to know the different characters that paint a picture of this interesting world. There is mystery, there is action, and there is a sense of purpose. Would totally recommend it to anyone interested in something different from the classic D&D :)

L’idea di base è semplice ma profonda, l’avventura è avvincente ma dà tanto spazio a giocatori e game master per la personalizzazione. È interessante come diano spunti importanti su come gestire un’avventura e tutte le varie situazioni. Al momento è solo una pillola (bella) di ció che potrebbe essere in futuro. Non vedo l’ora di avere sotto mano tutto il resto

Avventura avvincente! Ho avuto la possibilità di provare questo modulo durante un playtest e ho trovato le atmosfere molto particolareggiate e le situazioni imprevedibili e ricche di colpi di scena. Un ottimo antipasto che lascia intravvedere cosa riserva il menù per le prossime portate.. Gnam!