Primo Contatto's kickoff package
- Diventi presents:

Primo Contatto's kickoff package

Primo Contatto game system and short campaigns, a compelling story set in the anti-tech bubble.

Licenced under:
Creative Commons License

Our latest contents

Short campaigns The fortress of the three moons

Everything went on like every day, until a fortress that came from space hit South America. It was then that magic and technology became one.

Announcement Adventure preview: Discoveries

A short campaign of Primo Contatto, a door to a New World filled by ancient magic about to awaken.

Game systems Primo Contatto

The result of many evenings with friends, a structured but flexible style of play and a challenge to create outstanding adventures on the border between magic and technology.

Be brave and roll the dice
Hi! This is Primo Contatto.

We present a role-playing game set in the present day, in which magic and technology merge together.

Our contents
What's a rolling-release, modern-fantasy rpg?

Modern-fantasy is the tone we chose for Primo Contatto: a system that offers an appearance of reality, but that hides supernatural forces of all kinds and sizes to the present day! In addition, rolling-release is the approach we have chosen to publish updates: reading contents from the website you will get the latest version of our games, without the need to download any separate revision.

A world between magic and technology

A mysterious celestial object has hit South America, disabling any radio interface on almost a third of the planet. The world of Primo Contatto is divided into two: on the one hand there are those who lead a life like ours, on the other there are those who have awakened with incredible gifts.

The game
Extraordinary adventures await you!

Choose which of you will play as game master (GM), all others will be players. An adventure is built by repeatedly playing the following steps:

  • The GM describes a fantastic location
  • The players identify with the characters and describe how they intend to act
  • The GM narrates the consequences
  • **With a few surprises from time to time

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