news

First Contact: author's notes—May 2020

Players characters, gameplay mechanics, story management systems and much more. Here are the results of this stage of development.

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stories

Hidden civilizations

The great Seawolf and the small Cuspid chaser remained stalled for several minutes, without anyone being able to activate their engines to resume the march.

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news

First Contact: author's notes—May 2020

Table of contents Introduction to author's notes Flavio, Author Gameplay Davide, Author The setting through fantastic stories Jacopo, Author Hyperio and twists: highlights for… read article

stories

Hidden civilizations

The hold of Tiara's fighter was vibrating as if it were about to explode, emitting light an intense light full of unknown power; all the controls of the small submarine went crazy without control… read article

stories

The Seawolf hunt

The SSN Seawolf fled with its precious cargo hidden in the hold. It was a cruise ship with no swimming pool and cannons, renamed by incognito nerds military "The Star Destroyer of the Seven Seas… read article

news

The fortress of the tree moons: players' guide

The fortress of the three moons is the first piece of a project we call First Contact: a role-playing game set in today's planet Earth, where magic and technology merge together. Below … read article

stories

The Oracle

Her name was Yixir and before her innate talents out of any scientific logic, anyone could not fail to notice her disquieting skin: in the light it shone as a green emerald. This, howeve… read article

stories

Escape into the ocean

The ESM sensors and the sonar had been silent for a full day and the new generation SSN Seawolf had passed between the Barbados and Trinidad de Tobago islands without being detected. They were t… read article

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