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First Contact: author's notes—May 2020

Players characters, gameplay mechanics, story management systems and much more. Here are the results of this stage of development.

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stories

Hidden civilizations

The great Seawolf and the small Cuspid chaser remained stalled for several minutes, without anyone being able to activate their engines to resume the march.

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news

The fortress of the three moons: adventure preview

Dear myrmidons, special agents and shaman doctors, so far you have followed us on the social networks, by registering on our site or by playing with us at the important events in which we had the … read article

stories

Post-contact

Normally two brothers almost always build a strong bond that prevails friendship and flourishes in the unconscious; blood is always an insoluble bond. Juan, on the other hand, would never have wanted… read article

stories

First Contact

Of all the descriptions that TV made in that period this is the one that General Somervel of the New United Nations liked best, without all those useless hyperboles and sensationalism that … read article

stories

Pre-Contact

1, 2, 3…..1, 2, 3. The restart procedure seemed to be blocked. «Damn! Why doesn't it work?» Dave cursed, wielding his MTM on his wrist. In the last few days the sign… read article

news

Diventi at Modena Play 2019

Synopsis of the game Diventi is a self-produced role-playing game that realizes the passion of telling stories without the need to study long manuals. Diventi encourages storytelling of fict… read article

news

First Contact: authors' notes—November 2018

In recent months we had the opportunity to playtest First Contact for dozens of hours and we have also collected many valuable feedbacks that helped us to improve the gameplay systems. Our … read article