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A framework based on parts: beginning, development, conclusion. With this tool we aim to help game masters to optimize preparation times and improvisation techniques.
We will explore the origin of an ancient curse, the legend of the guardians and recall past events that are more relevant than ever in our time.
Ideal for lovers of the open style, this adventure offers a simple main thread, possibly expandable with future stories in the same setting.
A short campaign of Primo Contatto, a door to a New World filled by ancient magic about to awaken.
More customization options for our characters and english translated content for our international community.
Players characters, gameplay mechanics, story management systems and much more. Here are the results of this stage of development.
We combine multiple story lines to build a larger campaign. The world will respond to the crucial choices of the characters.
An anti-tech bubble has enveloped South America: clues and secrets lost over time delineate a blurred line between magic and reality.
Traps and treasures are compatible with any system, but they fit perfectly on First Contact.
The characters' base camp will flourish or decay depending on their choices and the outcome of their adventures.
Real flashbacks will make the characters taste the pre-Columbian era of the ancient Aztecs and the Spanish conquistadors.
Interdependent adventure blocks, whose order can drastically change the flow of the story.
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