A framework based on parts: beginning, development, conclusion. With this tool we aim to help game masters to optimize preparation times and improvisation techniques.
We will explore the origin of an ancient curse, the legend of the guardians and recall past events that are more relevant than ever in our time.
Ideal for characters with a small baggage of experiences, this campaign provides a simple main thread, with opportunities for expansion thanks to secondary plots.
Christmas revision of our modern fantasy role-playing game. Includes new equipment and specific guidelines to help the game master distribute rewards.
A short campaign of Primo Contatto, a door to a New World filled by ancient magic about to awaken.
Players characters, gameplay mechanics, story management systems and much more. Here are the results of this stage of development.
We combine multiple story lines to build a larger campaign. The world will respond to the crucial choices of the characters.
An anti-tech bubble has enveloped South America: clues and secrets lost over time delineate a blurred line between magic and reality.
Traps and treasures are compatible with any system, but they fit perfectly on First Contact.
The characters' base camp will flourish or decay depending on their choices and the outcome of their adventures.
Real flashbacks will make the characters taste the pre-Columbian era of the ancient Aztecs and the Spanish conquistadors.
Interdependent adventure blocks, whose order can drastically change the flow of the story.