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A framework based on parts: beginning, development, conclusion. With this tool we aim to help game masters to optimize preparation times and improvisation techniques.
A few essential paragraphs for those who want to integrate their character into the First Contact setting.
This campaign presupposes the use of experienced characters, ready to face challenges beyond the reach of the common folk.
Christmas revision of our modern fantasy role-playing game. Includes new equipment and specific guidelines to help the game master distribute rewards.
A short campaign of Primo Contatto, to discover the origins of the anti-tech bubble.
Players characters, gameplay mechanics, story management systems and much more. Here are the results of this stage of development.
Developed to equip game masters and players with a long line of adventures.
Important non-player characters, full of secrets and ideas to facilitate storytelling.
Traps and treasures are compatible with any system, but they fit perfectly on First Contact.
Environmental events full of surprises, to emphasize and enrich pivital moments of the adventure.
Interdependent adventure blocks, whose order can drastically change the flow of the story.
To emphasize the last situation with compelling special effects.